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You need to be careful using the overhead or thrust attacks because they require careful aiming and if you miss you’ll be struck easily. Remember that you can hit right mouse to change direction with your swipe attack. The one handed swords are the most versatile and they can be employed usefully in any circumstance. Maces are good for knocking opponents down, axes are great for cutting through shields and picks are best employed to pierce armour. As well as various types of sword you’ll also find maces, axes and picks in this category. The weapons in this category have a left swing, right swing and overhead swing attack and for swords you can add a thrust attack.Īdvantages – You can have a shield equipped with a one handed weapon but remember it will slow you down! Weapons in this category are also the fastest to swing.ĭisadvantages – They may be fast but they also do less damage than other categories and they tend to have a shorter reach.Īs a general rule the shorter the sword the faster you can swing it. Now we’ll take a look at each Proficiency in turn, explain the advantages and disadvantages and suggest the best weapon in that category for different circumstances. Pulling off several kills with a Short Sword, for example, will improve your One Handed Weapons rating. You will also find that your Proficiencies grow naturally the more you use a weapon successfully. The Weapon points can be spent on building up Proficiencies. Each time you go up a level you will get an Attribute point to spend, some Skill points and some Weapon points. In order to wield any weapon effectively you’re going to need to build up your ratings in the relevant Proficiency. These categories appear under the header Proficiencies on your Character screen and they break down as follows: Weapon ClassesĪll of the weapons in Mount & Blade: Warband fit into six categories. In this Mount & Blade: Warband Weapon Guide we’ll take a closer look at the various weapon classes, suggest a few tactics and highlight some of the best options. The need to arm yourself and your band of heroes means you will need a lot of weaponry and anything left over can be sold later on for profit. You’ll also find weapons as part of the loot after any battle you win. You’ll find weaponsmiths in all the major cities selling a variety of killing tools. If you'd like to have a companion as a prisoner, it may be easier to give them over during a claimant quest than force them to rebel during your own bid for kingship.The medieval styling of the land of Calradia in Mount & Blade: Warband extends to the vast array of weaponry on offer. Rather, they become lords of the new "original" faction led by the new monarch. For this reason, beware of turning companions into lords during a claimant quest as they do not remain 'yours' when the original faction is defeated. In Warband, you also lose all the abilities associated with being a ruler such as assigning fiefs or sending emissaries. Once you eliminate the original faction, your rebel faction becomes the "original" faction and you become the marshall of the new king or queen (permanently in classic you can step down, but it can never be taken from you).
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It is never stated in-game who should be the rightful ruler of each faction - it is up to the player to decide. Generally, the current sovereigns justify their right to rule with practical arguments (such as that the kingdom is better off under their rule), while the claimants justify their right to rule based on law or technicality (such as where their lineage places them in the traditional line of succession to the throne). Both the Claimant and the current leader have good reason for supporting their right to rule. Talking to the current leaders of each faction, you can ask for their side of the story. Such as: The Latin Empire's vassals are bad relations with Emperor Baldwin II of Courtenay which caused Emperor Angelo rise to power and become the Empire of Aegean. If you are not the side with the claimant, with a monarch in bad relations with it's vassals, they will turned against the monarch and joined the claimant side. Once joined a claimant's cause, the claimant will be the ruler of the rebel and will join player's party while player will become the first vassal and the marshal of the claimant's faction: " Rebels". The requirement of joining a claimant is the same as monarchs, player must have required enough renown first (at least 200 renown). Player is the first person who can decided whether to help the claimant or not. Like becoming a vassal of a faction, the claimant also seek help from capable warriors. Siding with a Claimant Joining a Claimant's Cause